2048 Cube Jim: pick a corner and stay there
Every good run in a merging puzzle follows the same rule, and every run that dies early has broken it. It is about discipline, not clever play.
Read postNothing new right now.
Guides to our games, notes on what we are building, and the occasional look behind the scenes.
Every good run in a merging puzzle follows the same rule, and every run that dies early has broken it. It is about discipline, not clever play.
Read postBlock puzzles do not end because the board is full. They end because the board is full of the wrong shape of gap. Here is how to stop that happening.
Read postEvery bolt in the game can be removed. The question is only what order, and getting it wrong locks the board in a way no amount of retrying will fix.
Read postPopping the biggest cluster you can see feels like the right move and usually is not. Bubble shooters are won by what falls, not by what pops.
Read postOne tap can clear a whole level or almost nothing, and the difference is entirely which cube you picked. Here is how to read a board before you touch it.
Read post