How to actually win at Ludo jim
The dice are the same for everyone. What separates players is how they spend the numbers they roll - here is what actually makes a difference.
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The dice are the same for everyone. What separates players is how they spend the numbers they roll - here is what actually makes a difference.
Read postMatch-three looks like a game about spotting colours. It is really a game about where the pieces fall next, and that is a skill you can practise.
Read postMost runs in a live snake arena end in the first thirty seconds, and almost always for the same three reasons. Here is how to stop dying like a beginner.
Read postFailing a level by one or two moves is not bad luck, it is a budget problem. Here is how to spend a level's moves so you are not short at the end.
Read postCarrom on a touchscreen is the same game your family plays on a wooden board, minus the powder. The physics reward the same things - and punish the same greed.
Read postThere is no strategy in Snakes and Ladders and that is the point. What you can choose is how you play it - and that choice decides whether it is fun or a chore.
Read postEvery good run in a merging puzzle follows the same rule, and every run that dies early has broken it. It is about discipline, not clever play.
Read postBlock puzzles do not end because the board is full. They end because the board is full of the wrong shape of gap. Here is how to stop that happening.
Read postEvery bolt in the game can be removed. The question is only what order, and getting it wrong locks the board in a way no amount of retrying will fix.
Read postPopping the biggest cluster you can see feels like the right move and usually is not. Bubble shooters are won by what falls, not by what pops.
Read postOne tap can clear a whole level or almost nothing, and the difference is entirely which cube you picked. Here is how to read a board before you touch it.
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