Why Some Match 3 Levels Feel Impossible
A level you have failed eleven times is usually not asking for better matching. It is asking for a different plan, and here is how to find it.
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Guides to our games, notes on what we are building, and the occasional look behind the scenes.
A level you have failed eleven times is usually not asking for better matching. It is asking for a different plan, and here is how to find it.
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Read postThe board games that work best on a screen, why some translate better than others, and where to play each one without installing anything.
Read postHow a game of carrom is set up, played and scored, plus the fouls that catch out new players and the queen rule that decides close games.
Read postEvery rule of Ludo in the order you actually need them, including the ones families argue about - and what the common house rules change.
Read postThe dice are the same for everyone. What separates players is how they spend the numbers they roll - here is what actually makes a difference.
Read postMatch-three looks like a game about spotting colours. It is really a game about where the pieces fall next, and that is a skill you can practise.
Read postMost runs in a live snake arena end in the first thirty seconds, and almost always for the same three reasons. Here is how to stop dying like a beginner.
Read postFailing a level by one or two moves is not bad luck, it is a budget problem. Here is how to spend a level's moves so you are not short at the end.
Read postCarrom on a touchscreen is the same game your family plays on a wooden board, minus the powder. The physics reward the same things - and punish the same greed.
Read postThere is no strategy in Snakes and Ladders and that is the point. What you can choose is how you play it - and that choice decides whether it is fun or a chore.
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